for 3ds max 3.x/4.x category: light Nurbs Light places omni lights on any NURBS surface (along iso lines) in order to simulate area light. This will result in soft shadows and GI look. ![]() Omni lights placed on NURBS surface. ![]() Omni lights were placed on hemisphere surrounding whole scene. ![]() Omni lights were placed on four cylinders earlier converted to NURBS surfaces. |